AI Insights · Timothy · January 2022
Top 5 Stickman Games Performance in Netherlands Q4 2021
In Q4 2021, the top 5 Stickman games in the Netherlands showcased varied trends in downloads, revenue, and active users on both iOS and Android platforms.
In Q4 2021, the top 5 Stickman games in the Netherlands exhibited diverse performance trends in terms of downloads, revenue, and active users on a unified platform. Here's a closer look at how each app fared during this period.
Stickman Hook from MADBOX saw a notable increase in weekly revenue, starting at around $26 in late September and peaking at approximately $97 in the week of December 20. Weekly downloads for Stickman Hook showed a fluctuating trend, with a high of 7.3K in early November and a significant spike to 6.8K in the week of December 20. The app's weekly active users also experienced growth, starting at 19.8K and reaching 28.3K by the end of December.
Supreme Duelist from Neron's Brother SARL had minimal revenue generation, with only a few weeks registering any earnings. However, the app's weekly downloads showed a steady upward trend, starting at 728 and peaking at 1.5K in the final week of December. Active users followed a similar pattern, increasing from 8.9K in late September to 12.8K by the end of the year.
Stick War: Legacy by Max Games Studios displayed a gradual decline in weekly revenue from $311 in late September to around $114 by the end of December. Downloads remained relatively stable, fluctuating between 954 and 1.5K throughout the quarter. The app's active users saw a slight increase, starting at 2.8K and reaching 3.8K in the last week of December.
Stick Red boy and Blue girl from Ta Van Truong had modest revenue figures, with weekly earnings hovering around $2 to $6. Downloads for this app showed a declining trend, starting at 1.7K in late September and dropping to 676 by the end of December. Active users also decreased over the quarter, from 2.2K to 982.
Lastly, Draw Hero 3D: Fun Puzzle Games by AI Games FZ experienced minimal revenue generation, similar to Supreme Duelist. Weekly downloads fluctuated, starting at 857 and peaking at 1K in late December. The app's active users showed a consistent pattern, starting at 1.6K and ending at 1.9K by the end of the quarter.
These insights into the performance of the top 5 Stickman games in the Netherlands during Q4 2021 highlight the varied trends in downloads, revenue, and active users. For more detailed insights and data, visit Sensor Tower.